Omari
I build games, products, and communities from zero to shipped. Currently solo-developing Oath of Battle — a formation autobattler heading to Steam.
Game developer. Full-stack engineer. Community builder. Designer who codes. Coder who designs.
I ship.
Not prototypes. Not demos. Finished products with save systems, Steam integration, marketing sites, and community infrastructure. I take things from idea to store page.
I wear every hat.
Game design, programming, narrative writing, UI/UX, art direction, balance tuning, web deployment, community management, customer support. I don't hand off — I follow through.
I build for people.
Every system I design starts with the player. I run communities, read feedback, manage support, and use that signal to make the product better. The loop is short because I'm in every part of it.
Game Development
- LOVE2D / Lua
- Game architecture & state machines
- Combat systems & AI
- Balance via simulation data
- Shader programming (GLSL)
- Steam SDK integration
- Save/load & persistence
- Narrative scripting systems
Web & Engineering
- TypeScript / JavaScript
- Astro, Node, serverless
- Cloudflare Workers & KV
- REST API design
- AI/LLM integration
- CI/CD & deployment
- Git workflow & code review
- Performance optimization
Design & Creative
- Visual identity & branding
- UI/UX for games & web
- Typography & layout systems
- Art direction & mood boards
- World-building & lore
- Narrative design & dialogue
- Design systems
- Presentation & pitch
Community & Operations
- Community management
- Customer service & support
- Discord server operations
- Player feedback pipelines
- Support documentation
- Brand voice & public comms
- Conflict resolution
- Launch coordination
A formation autobattler roguelite with tarot cosmology, gothic ritual presentation, and post-battle divination. I built everything: engine, game design, 28 authored encounters, 20 Major Arcana characters with unique abilities, narrative systems, custom shaders, a marketing site with AI-generated shareable readings, and the Steam pipeline.
A systemic gothic tragedy about entropy, inheritance, and the literal weight of history. You are the Ancestor — the collective memory of a bloodline — guiding a dynasty through 100 generations as choices cascade, traits mutate, and history accumulates as physical weight on everything that follows. Every system feeds every other.
oathofbattle.com
Marketing site with server-side rendered AI-powered run readings. Players share their game results as literary tarot interpretations. Built the API, KV persistence, rate limiting, and gothic design system.
Dredwork Studios
Built the studio identity from scratch: name, visual language, Discord server, press kit, community voice. Managing the player community through development, gathering feedback, and turning it into shipped features.
Game Studios
Game design, systems programming, narrative, community management, QA. I can fill gaps across the pipeline because I've done every part of it.
Product Teams
Full-stack engineering, UI/UX, developer experience, AI integration. I build tools and products that ship, not experiments that stall.
Community Roles
Community management, customer success, developer relations, support. I know how to listen to users and turn feedback into action.
Contract & Freelance
Game prototyping, web builds, design systems, writing. Scoped projects where I can take ownership and deliver something complete.
I'm ready to work.
Looking for full-time, contract, or project-based work. Remote-friendly. Available now.